These are powerful healers. The Cleric is a master of both body and soul. Clerics are not great fighters but have been
known to hold their own with staffs, maces, and clubs.

Class Bonus: Chance for bonus healing starting at Level 30

Stat adjustments (gained per level):
Hit : 110%
Mana: 130%
Move: 110%

THAC0 = 30.5 - (LEVEL * 1/2)

Class has the following proficiencies(max prof):

LVL SPELL/SKILL LVL SPELL/SKILL LVL SPELL/SKILL
 1  armor(99%)  1  cause light(99%)  1  bludgeon(99%)
 2  create water(99%)  3  create food(99%)  3  detect magic(99%)
 4  cure blind(99%)  4  detect evil(99%)  4  remove poison(99%)
 5  bless(99%)  5  cure light(99%)  5  slash(99%)
 5  pierce(99%)  5  aid(99%)  6  blindness(99%)
 6  protect from evil (99%)  7  tremor(99%)  7  sense life(99%)
 7  silence(99%)  8  poison(99%)  8  summon(99%)
 8  vigorize minor(99%)  9  cause critic(99%)  9  turn undead(99%)
10  dispel evil(99%) 10  extra_damage(99%) 11  word of recall(99%)
12  hail storm(99%) 12  cure critic(99%) 12  remove curse(99%)
13  control weather(99%) 13  sanctuary major(99%) 14  dispel silence(99%)
15  harm(99%) 15  heal minor(99%) 16  gate(99%)
17  sleep(99%) 18  vigorize medi(99%) 20  curse(99%) 
20  second(99%) 20  vitalize mana(99%) 25  heal medium(99%)
26  vitalize hit(99%) 27  regeneration(99%) 28  smite(99%)
29  donate mana(99%) 29  magic resist(99%) 30  vigorize majo(99%)
33  sustenance(99%) 35  magic immune(99%) 37  heal major(99%)
39  restoration(99%)