These are the magicians that inspire all. Bards use their powers of destructive magics where possible, yet they won't hesitate to enter a brawl. They don't hesitate to use any available weaponry.
Class Bonus: Chance for bonus Magic Missiles and melee damage starting at level 30.
Stat adjustments (gained per level):
Hit : 100%
Mana: 125%
Move: 125%
THAC0 = 30.5 - (LEVEL * 2/3)
Class has the following proficiencies(max prof):
LVL SPELL/SKILL | LVL SPELL/SKILL | LVL SPELL/SKILL |
1 slash(99%) | 1 pierce(99%) | 2 bludgeon(99%) |
3 rescue(99%) | 4 detect invis(99%) | 4 magic missile(99%) |
5 extra_damage(99%) | 6 armor(99%) | 7 invisibility(99%) |
7 kick(99%) | 7 bash(99%) | 9 locate object(99%) |
10 chill touch(99%) | 12 second(99%) | 13 parry(99%) |
14 burning hands(99%) | 15 blindness(99%) | 17 improved invis(99%) |
18 shocking grasp(99%) | 19 enchant weapon(99%) | 19 phase door(99%) |
20 curse(99%) | 21 breathwater(99%) | 23 lightning bolt(99%) |
24 third(99%) | 25 energy drain(99%) | 27 colour spray(99%) |
27 fly(99%) | 28 charm person(99%) | 29 identify(99%) |
30 hunt(99%) | 32 darksight(99%) | 35 fireball(99%) |
35 succor(99%) |